Mechanically, NightCry is almost a visual novel in its plot progression. It’s no surprise that for the most part, playing NightCry feels like watching a film. Sound design is superb with an ambient soundtrack that is both surreal and oppressive, with sound effects and English voice acting both on point. In doing this, NightCry acquires the ability to frame its scenes just like a film – it can have different types of camera shots, vectors, dynamic lighting and emphasis of objects via framing. The game uses the fixed-camera angles popularised by the PS1’s Resident Evil and many 3D adventure games. Like Clock Tower before it, NightCry is the video game simulation of being stalked by something powerful and terrifying.Ĭlock Tower is a particularly cinematic game, shown through Takashi Shimizu’s influence, leading to some truly unbelievable scares. You spend most of the game looking for clues and tools that will help you survive while avoiding a monster known as the Scissorwalker which can appear from anywhere and will chase you down relentlessly until you figure out a way to make it momentarily retreat. NightCry is a horror adventure game which plays very much like a modernised incarnation of Clock Tower. If you’ve played the original Clock Tower games and would like to know more about the future of horror gaming as a medium, then the entire review is a journey worth going on. If you’re only exhibiting passing interest in this game, Part One of this review is all you’ll need to read to make a good judgement on whether this game is for you. The only way I can properly do this game justice is by dividing the review into three parts: part one is my impressions of the game at face value, part two is where the game fits in with the pantheon that is horror gaming, and part three is about how historical context and the genre itself should inform the way you play NightCry. When critiquing games I always try my best to be openminded about design choices and not be hasty to criticise what might be an intentional decision on the part of the developers, and oh boy is NightCry a complicated game to deconstruct. Initial reactions to the game have been mixed at best with issues in the controls and user interface holding back what many agree to be a superbly told story. Related reading: Looking for more horror? Here’s a list of ten great horror games that we highly recommend. Nude Maker craft an atmosphere of menace at every turn with each door potentially hiding the lurking killer, and the cruise liner upon which the game is set becomes more and more claustrophobic as the mysteries of the Scissorwalker come to light. ![]() It’s a cinematic experience very much in the vein of the original Clock Tower games where helpless people are chased down by a supernatural, teleporting murderer brandishing an enormous pair of scissors. Developed by Nude Maker studios and featuring talent like Hifumi Kono, the director of the original Clock Tower games, and Takashi Shimizu, the film director responsible for terrifying classics like Ju-On, among other high profile talents, NightCry is a game with substantial pedigree in alternative Japanese horror. Ladies and gentlemen, let’s have a quick talk about NightCry.
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